A mini documentary that follows the world famous wildlife photographer, Dr. Rich Aard, as he shows us the secret and horrific world of the endangered grey wolf.
Yesterday I began roughing out an idle animation for our mermaid character. I’ll be working to make sure this is finished over the weekend and ready by monday.
One game that definitely makes use of juicy design is ‘Parkitect,’ a Rollercoaster Tycoon-esque management game. The biggest element of this game involves selecting objects such as rides or scenery from a panel at the bottom of the screen, and then placing instances in the game world. Continue reading
For the underwater real time strategy game, I painted a background asset with a looping light effect. The light was rendered in Maya by projecting light through a simulated water surface, and then this was combined with the seafloor painting in After Effects.
For the Sci-Fi horror game I made a series of concepts for a screen panel that the player will view outer space from. The team wasn’t sure if they wanted a curved screen or a flat square one, so hopefully these concepts will help them decide.
Obstacle-dodging game built in Unity using uScript and C++. In order to survive the storm of the century, the player has to reach an underground storm garage while using a built in doppler radar to avoid lightning strikes. The up and down keys are used to move the truck, while the spacebar restarts the game.
Here’s the link to the application!