Monthly Archives: September 2016

Interactive Authoring – Digital Landscape

Processing, Java, 2016 The digital landscape is made up of the interaction between both¬†a¬†machine and input from a human observer. Anything that involves code exists in an abstract state, which is then interpreted by the user. Here, I illustrated that … Continue reading

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Intermediate Animation – Sneaking Walk Cycle

Autodesk Maya, 2016  

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Summer 2016 Leopard

Summer project involving modeling, rigging, and animating a snow leopard character from scratch. The leopard was created using Autodesk Maya, fur systems were made using Xgen, and rendering was done with Arnold.

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Interactive Authoring – Iteration Excersize

void setup() { size(600, 600); smooth(); } void draw() { for(int b = 0; b<30; b ++){ for (int i = 0; i < 30; i ++) { ellipse(i*20+10, b*20+10, 20, 20); } } }

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Interactive Authoring – Fixed Code

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Intermediate Animation – Gestures #3

Autodesk Sketchbook, Maya, 2016    

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Intermediate Animation – Ball Bounce

Autodesk Maya, 2016

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