Category Archives: Non Time-Based

Game Asset Design Project

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During the Asset Design project, I focused mostly on an underwater RTS game called ‘Aquatic Assault.’ First I designed a background grid for the strategy game to take place. Advertisements

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Modeling/Texturing Chess Piece

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Game Jam Write Up

During this semester’s game jam we designed a videogame in 48 hours, with the prompt being ‘Urban Legends.’ Our team focused on the legend of the Jersey Devil, and my contributions focused on the design and construction of our monster. … Continue reading

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Game Interaction Write-Up

By far the game I’ve invested the most time into has been Civilization 5. Although my computer’s directional buttons are useful for navigating the map, effectively all my interaction with the game is done through a laptop trackpad. The game … Continue reading

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Spring 2017 Setting Renders

Set and environment design for a short film I’m in the process of developing, about an overbearing scientist who realizes he can manipulate mysterious creatures to his will. Both settings will undergo a second detail overhaul, adjusting lighting, materials, and … Continue reading

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Advanced Animation Self Critique

Over the course of this semester I’ve mainly improved in two ways. I’ve gotten much better at working in groups after tackling a group animation recently, and I’ve also gotten much more aware of how to make quality motion. The … Continue reading

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Interactive Design – Portfolio Website 2

Second attempt at designing a portfolio website, this time using WordPress theming and javaScript. Final Draft – http://138.197.253.89/ Adobe X-D Draft – https://xd.adobe.com/view/dcdb77a0-5d17-4fc4-8455-7dac0a426086/

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