Category Archives: Time-Based
Obstacle-dodging game built in Unity using uScript and C++. In order to survive the storm of the century, the player has to reach an underground storm garage while using a built in doppler radar to avoid lightning strikes. The up … Continue reading
Over the course of this semester I’ve mainly improved in two ways. I’ve gotten much better at working in groups after tackling a group animation recently, and I’ve also gotten much more aware of how to make quality motion. The … Continue reading
https://cassaundrahall.wordpress.com/2017/03/02/the-thing/ Kasey Hall animated this shot using the ‘Cody’ dog rig for Maya. Her character discovers a pencil-like object on the ground, and curiously investigates it.
Here’s my new Demo Reel for 2017! Music – “Going Higher” by Bensound Bensound.com
https://vimeo.com/206433984 Made using the Norman rig for Autodesk Maya 2017. The scene depicts a character switching between two emotions, aloof and forlorn. At first he does not care whatsoever about whatever he is supposed to be listening to, but eventually … Continue reading
Autodesk Maya, 2017 Model of an ox mixed with a wheelbarrow, rigged in autodesk maya and textured in zbrush.